InfinityART

Mobile app prototype

Inifinity_ART_mockup

Introduction

InfinityART is an interactive virtual gallery mobile app prototype designed to make exploring art exhibitions highly engaging and accessible on smartphones. Developed over 2 months for an HCI course at the Federal University of ABC, the project followed the Double-Diamond design methodology to translate quantitative user research into high-fidelity prototype flows.

As the Lead Interface Designer, I collaborated closely with Amanda (UX Research) and Vinicius (Prototyping) to structure the interface, translate survey insights into user-friendly layouts, and develop interactive user personas. To ensure a premium experience, I have continued refining and polishing the visual UI design and usability post-course.

My Role
Lead Interface Designer
Timeline
2 Months (HCI Course - UFABC)
Tools
Figma, Photoshop, Visual Eyes
Deliverables
Interactive Prototype, Attention Heatmaps
Double Diamond - Infinity Art

Persona validation

We conducted quantitative user research via Google Forms to validate our target audience hypotheses and refine our user personas. The survey analyzed key demographics and behaviors, including age, location, AR adoption, mobile usage, and interest in virtual museum tour simulations. Below are the key survey findings (in Portuguese) that formed the basis for our persona profiles.

Museum useState locationMuseum useMonthly paycheckHave you used AR Technologies before?SexoAgeCity locationMobile phone usageMuseum trip frequency

Validated Personas

Below are the two validated personas representing our primary target audience. To keep the project scope focused on the core MVP, we prioritized these primary profiles over secondary or anti-persona cards.

First persona

Marina, 24 years old, bank cashier, is one of our personas.
"I miss interacting with art during isolation, but museum websites feel very static and complicated to navigate on a phone. I want something that makes me feel inside the gallery, but simplified." — Marina, 24 years old (Validated Persona)

Second persona

Andre, 28 years old, psychologist, is one of our personas.
"I would like to quickly view historical details and facts about the paintings, as if I had an interactive museum guide in my pocket." — André, 28 years old (Validated Persona)

Competitive Audit

In this evaluation of virtual art gallery apps, we analyze Arte - Virtual Exhibitions and Smartify: Arts and Culture, comparing their features and usability. This assessment aims to assist users in selecting the most suitable platform for their art exploration needs.

Competitor analysis

Audit Conclusions

As we explore these two rival apps, Arte - Virtual Exhibitions and Smartify: Arts and Culture, a few key points become clear:

Arte - Virtual Exhibitions:

  • Unique Feature: Offers a 3D art tour experience through Unity.
  • Accessibility: Limited language options and accessibility features.
  • Brand Identity: Simplicity might not capture the art world effectively.

Smartify: Arts and Culture:

  • Comprehensive Platform: Combines sightseeing and booking services.
  • Accessibility: Accessibility-friendly with numerous language options.
  • Brand Identity: Clear and focused on popular art destinations.

Key takeaways about our competitors

Arte - Virtual Exhibitions offers a unique 3D art tour experience but lacks accessibility and a strong brand identity.

Smartify: Arts and Culture presents a comprehensive platform with strong accessibility features and a clear brand identity.

The choice depends on individual preferences.

Sitemap

Based on competitor analysis and mobile usability challenges, we designed a simple sitemap focused on a flat navigation hierarchy. By directly displaying nearby galleries and museums using geolocation and providing a secondary expansion list, we minimized user click-depth. This lean structure simplified the overall flow, serving as a clean, straightforward map for our MVP.

InfinityART sitemap

Interface Development

Below is the chronological evolution of the app interfaces, tracking the transition from a static Photoshop proof of concept to a highly optimized, interactive mobile Figma prototype focused on usability, accessibility, and modern aesthetics.

First Interface

First version of the interface

Created in Photoshop as a static proof of concept, V1 established the vertical infinite scroll browsing experience. The warm orange palette (#FA8C2B and #C76F1F) was chosen to evoke creativity. Due to academic deadlines, the layout was kept simple, focusing on information hierarchy (artwork title, artist, location, and technique) rather than visual polish.

Style Guide - Interface V1 (Photoshop Proof of Concept)
Color Palette
#FA8C2B
Primary (Orange)
#C76F1F
Background (Terracotta)
#4D3929
Text (Dark Brown)
#FFFEF4
Buttons (Off-White)
Typography
Montserrat
AaBbCc123
Used for Headings & Titles.
Weights: Bold (700). Strong geometric sans-serif presence.
Inter
AaBbCc123
Used for body description text.
Weights: Regular (400). Crisp and readable.

Second Interface

Second version of the interface

V2 introduced the first high-fidelity interactive Figma prototype to enable usability testing. We adopted a professional slate-blue palette (#284A63 and #3C6D71) to convey credibility and structured layouts around category grids. However, this draft had alignment inconsistencies (an uneven 11px grid) and used a hamburger menu, which increased mobile cognitive load. Artwork details were simplified to reduce layout clutter.

Style Guide - Interface V2 (Figma Prototype V1)
Color Palette
#284A63
Primary (Dark Teal)
#3C6D71
Accent (Teal)
#D9D9D9
Background (Light Gray)
#232323
Text (Charcoal)
Typography
Montserrat
AaBbCc123
Used for Headings & Titles.
Weights: Bold (700). Clean geometric headings.
Inter
AaBbCc123
Used for UI labels and description text.
Weights: Regular (400), Medium (500). Standard modern sans-serif.

Final Interface (for now)

Final version of the interface

Developed post-course to reach full aesthetic potential, V3 adopts an expressive, bold palette (vibrant pink and sunset orange) inspired by modern Brazilian digital design to highlight the artistic nature of the platform. Spacings were standardized using a strict 8px grid. We dramatically improved mobile usability by replacing the top hamburger menu with a persistent bottom navigation bar for comfortable, one-handed navigation, adding clear labels to eliminate icon ambiguity.

Style Guide - Interface V3 (Final Layout)
Color Palette
#E81147
Primary (Vibrant Pink)
#DB4924
Secondary (Sunset Orange)
#E08324
Accent (Amber)
#FFFFFF
Background (White)
#070707
Text (Jet Black)
Typography
Montserrat
AaBbCc123
Used for bold headers and branding.
Weights: Extra-Bold (800), Bold (700). Expressive and artistic headers.
Inter
AaBbCc123
Used for description text and list elements.
Weights: Medium (500), Regular (400). Optimized for readability on mobile screens.
Ubuntu
AaBbCc123
Used for navigation tab bars and UI status markers.
Weights: Medium (500). Adds a tech-savvy, structured UI feel.
Layout Grid & Spacing System (V3 Final Layout)

To ensure spatial harmony and streamline front-end development, I established strict spacing guidelines:

  • Grid Base: Multiples of 8px (8px, 16px, 24px, 32px) for all paddings, margins, and component heights.
  • Touch Targets: Bottom navigation buttons and interactive icons maintain a minimum size of 48px x 48px to align with official accessibility standards (WCAG).
  • Device Margins: A fixed 16px safety margin on screen borders to prevent text elements from touching mobile device edges.
InfinityART Brand Logo Concept
InifinityART logo
  • Visual Metaphor: Two interlinked infinity loops symbolize connection, framing an embrace that links users with boundless artistic possibilities.
  • Typography: The selected serif typeface evokes the early post-printing press typography era, adding a timeless feel to the museum app services.
  • Integration: The wordmark dynamically links "Infinity" and "Art", mirroring the physical embrace of the logo icon.
Usability Comparison & Heatmap Analysis (VisualEyes AI)

Using VisualEyes AI, we generated attention heatmaps of the home screen to compare user engagement between Version 2 (Teal) and the final Version 3 (Pink/Orange).

Version 2 (Teal - Hamburger Menu)
Attention Map V2
Version 3 (Pink - Bottom Navigation)
Attention Map V3
Key Takeaways:
  • Actionable Engagement: V3 significantly increased user attention focus on the primary action elements (accessing the home screen and active museum/gallery lists).
  • Button Prominence: Replacing the V2 text button ("mostrar todas as galerias") with an animated infinity icon button inside V3 dramatically improved touch element visibility.
  • Reduced Cognitive Load: Relocating secondary navigation from the top hamburger menu to a persistent bottom navigation bar improved mobile one-handed usability and eliminated menu layout drop-offs.

Live preview

Conclusion

It was a very interesting project to work on, enhancing a prototype created years ago by applying my current UX/UI knowledge to deliver an experience that retains the core concept but with a fresh design approach.


As mentioned in one of the subtitles, this is the final version for now, as everything can improve in light of new knowledge gathered along the way.

Lessons Learned & Next Steps